As promised, here are the patch notes for the upcoming mega-update that Namco Bandai planned for release tomorrow (March 21). It will be a very long read since all the characters have been re-balanced & bugs were fixed. Read it all after the break.
Battle System Adjustments:
Fixed a bug where players were able to evade low attacks and block mid attacks by inputting “up” direction when holding guard button. Although this makes it difficult for players to evade low attacks by just jumping, there is no change when evading with jump attacks.
Unblockable frame duration is now longer during the back step. No change in moving distance and speed.
Buffering time has decreased when you get hit by the opponent character. This is to avoid attacking when you accidentally hit buttons after getting hit. Direction key/pad buffer time has not changed.
Attack cancel will no longer shorten unblockable frame in 8-way run and side step. The cancel frame of some characters’ unblockable moves have also been changed to fix this issue (please refer to changes in individual characters).
Fixed character’s guard burst damage not recovering between rounds. Characters that were affected: Voldo, Astaroth, Raphael, Tira, Algol, Z.W.E.I., Patroklos, α Patroklos, Xiba, and Ezio.
Fixed incorrect moves coming out when inputting in the buffering frame during front/back roll.
Fixed characters being thrown outside the screen when certain moves are performed by both characters simultaneously.
Click here to load up a PDF file with all the character-specific updates and patch notes which you can edit with software as sodapdf online. The file was uploaded via MarkMan on the SDTekken website.
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