Rumor: Dead Space 3 Details Including Co-op Features & More

IGN posted some news on some rumors regarding a possible release of Dead Space 3, and comes with some features and modes that might be heading over to the sequel such as co-op. Hit the jump for more details.

Via IGN:

Dead Space 3 Allegedly Features Co-op
Major gameplay and weapon changes to come as well?
by Mitch Dyer
May 8, 2012

Dead Space 3 will have drop-in, drop-out co-op, according to an IGN source’s report. Isaac Clarke will, if players choose, fight alongside a man with a gnarly scar on his face, an engineering RIG of his own, and glowing red eyes peering from his helmet. During single-player, this character acts as Isaac’s guide. Sounds like he’ll need one: IGN’s source detailed a desolate snow planet that sounds an awful lot like the rumored Tau Volantis, with events happening around an unidentified facility.

If this rumored information rings true, Dead Space 3 will also feature significant gameplay changes, new enemy types, and a revamped weapon system.

Cooperative Multiplayer

The cooperative mode mirrors the single-player campaign, but Isaac’s story changes to accommodate it. At one point in Dead Space 3, Isaac and his counterpart stumble, wounded, bloody, and missing chunks of armor, out of burnt wreckage together. In single-player, the same scene happens without the other character. While Isaac may have a psychological breakdown and experience hallucinations on his own, certain traumatic events don’t occur with someone by his side.

Players will also work together (using telekinesis, for instance) to interact with pieces of the environment. In addition, you’ll be able to share ammo with and heal your co-op partner, although there is no revive system — once someone’s down and dead, both players reload the last checkpoint.

Weapons and the Bench

Alternate-fire in Dead Space 3 functions much differently than before, possibly because the workbench, where players previously upgraded weapon power, reload speed, and capacity, has changed. The Plasma Cutter, whose default horizontal shot changed to vertical, is an entirely different weapon now. Its alt-fire mode now has a similar knockback effect to the Force Gun. The Pulse Rifle features the saw-blades as a secondary firing mode. It’s possible this is the default loadout for the weapon, but it could also point to customization weapon combinations within the new workbench.

Isaac Clarke

Isaac’s armor in Dead Space 3 reflects the slender, angular design of his Dead Space 2 RIG, which is reflected in his co-op partner as well. Crouching is one of Isaac’s most notable new abilities, and it functions as his means of cover as he hides behind small objects. The left/right evasive roll is unquestionably the most significant change we know of in his new skill set. It appears Isaac is more nimble out in the cold.

Telekinesis functions in a more complex manner, as you’ll be capable of rotating items rather than just holding them, which plays into Dead Space 3’s puzzles.

Clarke is, of course, still struggling with his psyche, and experiences hallucinations of monsters.

More details can be found over at IGN.

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