New Project X Zone Gameplay Details, Monolith Confirmed as Developer

Monolith Software is now confirmed as the developer behind Project X Zone. The latest Famitsu also revealed some new gameplay info such as Support Attack and Cross Hit mechanics. Hit the jump to check it out.

Via Andriasang:

Monolith’s Kouji Ishitani and Souichiro Morizumi, both credited as “Development Producer,” appear alongside Namco Bandai producer Kensuke Tsukanaka for an interview. One of the major topics of the interview, and of Famitsu’s feature as a whole, is gameplay.

Project X Zone uses the “Cross Active Battle System.” Battles are grid-based, similar to other overhead strategy RPGs. When you attack an enemy unit on the grid map, you’ll enter into a battle scene. Here, you can tap the d-pad and A button to perform combos.

We introduced the Cross Hit and Support Attack systems earlier in the day. Famitsu also mentions Critical Hits, which happens when you send an enemy into the air, then connect your next attack just before the enemy falls back to the ground.

In the interview, Morizumi hinted at a character growth component. Each character initially has access to two or three skills. As you level up, the character will gain additional skills, up to five. Individual skills may also get powered up.

The game encourages you to use as many of your skills as possible. If you use all your skills, you’ll receive a bonus. It’s beneficial to use multiple skills rather than using the same skill over and over again.

Screens show an “XP,” or “Cross Point” gauge. As you strike enemies, this builds up. The gauge can be used for special attacks, and defensive moves on the map. All units in your party share the same gauge. Using one special move will deplete the gauge fully, so you’ll need consider carefully when to use it.

More info about the game’s presentation along with more screenshots over at Andriasang.

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