The King of Fighters XIII Climax Info & Change Log

SNK Playmore released a change log at their blog for the upcoming arcade release of The King of Fighters XIII Climax. You can see some of the minor changes they made and included a video explaining easy input and partitioning. More after the jump!

The video shows how input was simplified and also shows how you can partition some commands. It’s in Japanese but you’ll understand it by watching the player input.

 

Here’s the change log:

Shen
– Shen will no longer receive a counter hit penalty when he’s hit during his Far C
– Shen will gain some power meter when he bounces off anything stronger than an EX projectile with his Danken(Projectile parry)

Ralf
– Fixed issue where Ralf and Raiden’s positions will change and command has be input in reverse when doing Bareback Vulcan (DM) > MAX Cancel >NEOMAX

Saiki
– Fixed Normal throw so that it no longer raises the opponent’s meters.

Benimaru
– Fixed issue where doing cl.D>HD bypass will make the characters switch position when the opponent is facing back

Billy
– Took out invincibility on HD bypass

Raiden
– Changed damage on short hop & hyper hop C from 72 to 70

Flame Iori
– Fixed issue where MAX canceling too late from normal Maiden Masher wouldn’t target lock the NEOMAX.
– Changed input frames for canceling from Maiden Masher.
– Fixed issue where repeatedly blocking low would display his standing block for a split moment.

Hwa
– Changed cr.B so that it can be HD bypassed.

 

Props to Professor of MMCafe for the translations.

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