StarCraft 2, Sin and Punishment 2, King’s Bounty: Armored Princess and more were covered in this episode!
We discuss the value of games in the feature. Share with us your thoughts!
Note: Guild Wars 2 won’t require a monthly subscription!
في هذه الحلقه تكلمنا عن ستار كرافت 2 , سن اند بنشمنت 2 , و أيضا عن كنجز باونتي و ألعاب اخرى
و ناقشنا عن قيمة الألعاب خلال هذه الفتره من حيث السعر و الوقت للعب , فنتمنى مشاركتكم
بالتعليق بعد الاستماع للحلقه
ملاحظه : غلد وورز 2 لن تحتاج الى اشتراك شهري
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9 responses
Great episode guys, I have a few points I would like to comment on:
– With regards to the first Guild Wars being a free to play MMO RPG, the way NC Soft, or ArenaNet made the game free to play was by using an online store, much like the one League of Legends uses, in which you can buy items with real money. That business model is what Guild Wars uses, and many other free to play MMO’s use like Sword of The New World (now called Sword 2) and several others to keep their games free and servers up.
– It might be difficult for companies such as Activision who make console games (or some PC games) that have free online multiplayer to start charging their player base money for their multiplayer modes due to the fact of having an already well established target audience. If they do decide at some point to add a fee for Call of Duty, for instance, it would spark some other kind of competition between the developers into trying to make their games free to play to shift other gamers into playing their games. That would hurt their brand and in any case, stop that business model in taking effect.
– The way developers make money now to extend the lifetime of their games and maintain their servers is DLC. DLC is, by all means, a hit nowadays, and especially when considering games like FPS and the like. Adding new maps will pay off for the developers, and you can see that happening clearly with Call of Duty. Many of the millions that play that game do purchase the new maps, although they still re-release their old maps into their bundles to continue feeding their audience, and ultimately, lure the people who still play the older CoD games. You can see some CoD: MW maps showing up in CoD: MW2.
– DLC will eventually become a staple in future games. This can be seen through the rise of the digital distribution model in the market. Games are being released for download and are becoming quite popular now. If you want to go deeper into this, consider the following:
Developers release their games to retailers and the money really goes to the retailers more than to the developer themselves. At least a good portion of it. If the developer can release it through digital distribution, they would get all profit for themselves, saving up on costs such as manufacturing, packaging and shipping for instance. The games would also, somewhat, become slightly cheaper as well.
– With regards to the value of a game, $60 games nowadays have a lot to live up for. When someone throws 60 bucks at a title they’d expect somewhat of a high satisfaction level from it. Super Street Fighter IV is a $40 game. It is, arguably, better than some $60 games out in the market and has a lifespan that surpasses most games with regards to multiplayer. Some video game genres such as sports titles, for example, the Winning Eleven series as proposed in the podcast can be quite a deal. SSFIV can live up to it’s next sequel, but sports games that are released annually have a lifespan of usually a year until you shell out another $60 for the next in it’s iteration. Interesting, right?
– Mass Effect 2 had some bad DLC and good DLC. Content that contains additional story elements are indeed worth buying and extending a single player game. BioShock 2 will have new story DLC to look forward to as well. Good DLC will open doors to a good digital distribution future.
And that is all I have to say. Feel free to take or drop whatever you guys like, I thought I’d share the bulk of what was on my mind as I listened to the episode. Sorry for such a long comment. ^_^;
omg as your comment is super long dont expect me to get it fully while ANA 9aYEM!
regarding the free VS paid service for COD:MW2 example I believe they will go with dedicated servers to add more personal stuff (items/weapons to unlock, new maps) and a bigger maps (64 player maps?) and they will prevent cheats! they will find any excuse to charge you!
Many companies didnt get the DLC right yet! (90% failure IMO) one of the few good DLC Fallout 3. bad example? almost anything else.
MMOs are justified to require monthly fees due to them storing your entire character profile and info in their servers and allowing you to play in well maintained server along with thousands of players from all around the world. Meanwhile FPS games should never charge you to play in their server cuz they arent even hosting your games now. They are only matchmaking or if they enable dedicated servers, its usually 3rd party servers that people are playing on. They dont cost much and they are fairly easy to matchmake thanks to PSN and XBL services.
Games are already over priced. Not all of them of course. But some of the games that cost up to $60 are ridiculous specially when you can finish them in 8-10 hours and have no replay value.
For an FPS to charge money for their servers? there is no excuse really. PC FPS can be hosted in private servers, similar to how counter strike and unreal tournament work. Which is the way that it has been working fine for the last….. 13 years? lol there is no way anyone would want to pay to play an online FPS unless there are some new benefits that we have yet to see in any games. Customizable character/maps/weapons and all of that has been done by unreal and its completely free to make and use.
of course it is free now…but our argument is after WOW/XBOX Live and the insane income they get from subscription alone things will change!
Lol 7md, sorry had a lot to say. Anyways, As Sai said previously, MMOs such as WoW host for thousands of players to provide them with the environment and data storage. If WoW was to go free to play, which it might, they’d have to make a new way to get some income and perhaps take the Guild Wars approach.
As for Xbox Live, you pay a monthly/annual subscription not only for multiplayer, but also for other services. Think of it like VIP stuff: early beta access, early demo releases, 8-player party chat, etc. You don’t need Gold membership to be online on XBL but you won’t enjoy the multiplayer benefits. It only costs around 17-ish KD per year so the price is quite trivial. PlayStation Plus does the same but keeps online play free to keep their user base happy, but I’m willing to bet they wish they didn’t.
DLC is also hit or miss in its current state. As I said, there are some good DLC and most are bad, but regardless of what you think of it people actually buy them. I have a couple of friends who are really obsessed with certain games they even bought the worse DLC for them just for the sake of being complete. The good DLC, however; sells instantly well. Alan Wake added a chapter, I believe Mass Effect 1 and 2 both had extra story DLC, Little Big Planet had the MGS stuff which was decent. It all depends really.
What bothers me more is when a developer sells you DLC that is already on the disc. Assassin’s Creed 2 for example. You’re paying for the DLC twice if you think about it. Once with the disc, and the second to activate it. They shouldn’t do that really… Milking…
I agree that Sony regretted having PSN totally free for 4 years while Microsoft announces 1 billion $ profit from live subscription!
DLC increase the price of games insainly! I don’t want to think how much I spent on rockband :(
Or SSF4 (2nd costumes pack coming this fall too ) none of these are required but they feel like ….a must >_<
That perfectly supports my theory. Although not necessary, SSFIV’s DLC costumes are there for completion’s sake and is selling like hot cakes. I think devs would need better planning when making a game for future expansion using DLC, and some devs already have that done.
I would like to add a small tidbit with regards to the Need for Speed series. Abdullah mentioned that if they add subscription-based services or the availability of certain cars, etc, they made an NFS MMO game called Need for Speed World.
The game is free to play but you only get to level to level10 and in order to pass that cap you need to pay. In addition, you buy (with real money) some cars and upgrades in order to enjoy the game. It had average reviews and not sure how long it will be until they pull the plug. I’m sure the NFS series have enough fans and user base to keep it running for a while.