(Rumor)
I can go on for hours with in-depth analysis and more details, but it is important to remember that our first hands on experience with Counter-Strike: Global Offensive is pre-beta. I have my fair share of concerns about how what apparently seems to be a console game built on the Source engine will port over to the PC. Is this a “half game” that serves a greater strategic purpose for the development of the Steam platform? By their own words, CS GO is a new game not meant to replace 1.6 or Source. Is this simply a political statement to help fend off unrealistic expectations?
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Source: http://www.eseanews.com/index.php?s=…mments&id=9969
Quote:
Marek “.PhP” Kadek is one of the players in seattle. This is what he wrote on Playzone.cz :
– this game is not going to replace CS 1.6, or CS:S, it is primary made for consoles, PC version is just kind of a “bonus” – at the moment, the game looks more like HL2DM – There is no recoil and there will never be. (because of the consoles) – the game runs on L4D2 engine – SourceTV is NOT a priority – they are working on match making system – new money system – no kevlar (this should be fixed in the future) – maps are simplyfied for XBOX style, less ways, most fights are close range – Hidden Path (Valve only finances the game) is trying to make all weapons balanced. |
Source: http://translate.google.com/translat…trike-na-ceste (via angular graphics)
Via NeoGaf