BioShock Infinite To Offer Old-School 1999-Style Difficulty Mode

Irrational Games recently confirmed a 1999 mode; old-school PC game difficulty to put it in other words. This isn’t some random thing though, because back in ’99 they released System Shock 2 which had character specialization and decisions made by players would be impossible to revert back from.

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This is being brought back in BioShock Infinite to give old-school players this experience and challenge.

Ken Levine has this to say about the new mode:

“I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.”

Hardcore. Should give fans some challenge. I know some people personally who will love this mode.

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